Being a mage makes him want those defenses after all. So i've got it on the SNES classic and read that characters in the back row get way more defence while only losing damage on the "fight" command. For the 6 MP it costs, you really can't expect much from it; slim as the chances may be though, the Metamorphose's unique ability to turn opponents into items may prove useful. I know I said get Lores ASAP, but I feel this one deserves its own mention, since Grand Delta is well above other Lores in damage; only Aero comes anywhere near it (doesn't hit defense so has potential for higher damage and can hit a weakness to boot.) Relm is the ONLY optional character in the WoR to get an alternate scene should she be recruited in the ending. If the Beret is equipped on Relm, the Sketch Rate is increased by about 33%; in the above example, Sketch would now have a 120% Hit Rate (it will never fail.) Want the best most awesome game in the world? Please see the. I can see taking it off if you wanted to give him Lightbringer, which naturally is never a bad idea (unless you're still using Master's Scroll). Like with Sabin, Earrings are probably his best friend. Or you could try and kill him with damage, but given Vargas' HP, and how he hits you with a Countdown Effect, you'd need to be really high leveled. FF6Tools handles automatic data relocation and ROM expansion, allowing most data can be expanded beyond its original range within the ROM as needed. Should you lack the Fixed Dice, and are using Setzer, Man Eater or Gladius should be his weapon of choice, if only for their defensive applications. In the end? Keep Gau's at least somewhat up to date. 2 Reply More posts you may like r/BaldursGate3 Join How does it evolve from FF1 to FF6? The chars who appears on world map . If Falchions are too expensive, and Impartisans are too annoying to get, you could always try to stock up on Pinwheels at the Coliseum. You need to sign in or create an account to do that. The back row is the opposite, protecting your party from the brunt of the damage, but also decreasing their physical damage output. Set 1 50% of the time. Similarly, that Tabby Suit you got from the mountain should go to him; slightly worse defensively than the Chocobo Suit or Gaia Gear, but the Magic Power boost is worth it, and unlike Relm, he doesnt have access to the White Dress, so its the best hell get. The other is how Celes misses out on one armor that Terra gets, that being the almighty COTTON ROBE bought in South Figaro's WoB. This is still kind of time consuming, but its much cheaper (expenses wise) than Falchions (and stronger to boot), and somewhat faster than hording Impartisans, call it the balance of the two. Pity he can't use her equips. Attack Power is 191, is unblockable, ignores defense. . Unlike Final Fantasy V, you'll find no bells or whips in this game. Relm can help a lot when it comes to teaching Lores, thanks to Sketch and Control, so its not a bad idea to bring Relm with you when you go Lore hunting. So, instead of dedicating a section of this guide to Gau's Rages (which realistically would take 7-8 sections alone, I'll simply point you to a few great Rage guides I found across the internet: Gau is someone who might prefer Front Row, if only cause he'll always have that Physical as an option; this especially rings true for the famous Stray Cat Rage, since Catscratch does not ignore row. IIRC, there is a bug where once you steal, the game will claim you steal that same object several times in a row, regardless of target, even though you only steal it once. She might require Front Row, unless its the IAF sequence though (where youre forced into Pincer Attacks, so Row is meaningless. Attack Power is 252, is unblockable, ignores defense. The Sketch Bug does *NOT* exist in this version of the game in anyway, shape or form. Tools is Edgar's special ability in Final Fantasy VI that allows him to use various machines to create various effects. Or rather, unrig the slots that are rigged against you. Gau's skill set relies on Rages. Early on, Hero's Ring is likely the best option (boosts Jump's damage, AND his dance's damage), later, better off with Dragon Horn, so his optimal damage (Jump) increases. Black Belt allows Umaro to use his other commands. . words, there's a 1/256 chance it'll miss). This item will only be visible to you, admins, and anyone marked as a creator. First of all, switch Edgar by pressing 1-3 keys in order to receive a 50% discount on all the items in the shops. Regardless, Holy Lance is a better choice, since its a spear, and has random Holy castings as well. "Darkness is coming. The Ninja can also use the Throw command, and the Samurai can use Zeninage, which deal ranged damage. So this counts for attacks like Fang and Flurry, which is not something you want to take advantage of. This even extends to the Angel Brush from Dragon's Den, which is an inferior Magus Rod wannabe. Giving him a Genji Glove and Master's Scroll with two Impartisan's and using Stray Cat. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. There are eight tools in total. Speaking of which, for the Sealed Cave, Mog's best option is likely Water Harmony. Umaro is a decent Coliseum Candidate since you know exactly what he'll do, in essence. Strago is yet ANOTHER character who naturally gets 999 MP. ), Start teaching Relm offensive magic ASAP. When you get to South Figaro, be sure to buy one extra Heavy Shield, If you can pull it off, try to steal that Kazekiri from Number 128 on the mine cart ride; if you miss it, you'll be left with only one Kazekiri from the Sealed Cave until the Soul shrine, which kind of hurts his use (he'd like to Genji Glove Kazekiris for, say, IAF Sequence.). Put Terra in the back row, until/unless you seriously start considering using her physical with non Chain Flail/Morning Star/Lightbringer weapons (all have full power from the back row.) For two Lightning CP, Dulling Edgar and discarding an Edgar card, Drill lets the player choose a Forward and instantly Break it. if equipped with any other weapon, you do 1.5x damage. Basically, this makes Cyan attack an unlimited amount of times due to some combination of glitches; before you say anything, people tend to throw this out for Cyan's worth cause its no better than abusing that old Vanish/Doom glitch. However, the animation places the eyepiece several pixels below the user's eye, covering the mouth area instead and pulling the headband below the top of the head. He is the first playable Gambler in the series, and his attacks and abilities have a strong element of chance. Dragoon Set Up. Most games have ranged weapons that inflict normal damage regardless of row: bows, throwing items like boomerangs and shuriken, and guns usually ignore row, along with other specialized weapons. Swords Similarly, this would be the time Shurikens start falling behind sadly, however, at the same time, Fuma Shurikens are store-bought, and are relatively cheap, so stocking up on 99 of those should be a priority if you're using Shadow. Espaol - Latinoamrica (Spanish - Latin America). Also, if you want Shadows best Throw damage, Darts would be that weapon, though it is kind of pricey, and probably better to just stick with Shurikens as those would last you. This all applies to Locke as well, of course, but its probably just easier to give him a Thiefs Bracer and use Steal outright, though Thiefs Knife + Black Belt combo would give him an extra random chance to Steal each turn, while still keeping that Thiefs Bracer so that might not be a bad idea, if stealing is your thing. Enter the location. Breath of Fire 4 Chrono Cross Final Fantasy 1 Final Fantasy 2 Final Fantasy 4 Final Fantasy 5 Final Fantasy 6 Final . In the back row, damage and attack power are halved. Regardless of your choice, you will end up at a small cave with a Save Point in it. Not worth wasting the turn of one of your allies, probably, but hey, its Umaro; you take what you can get. The Tools command may also be used by the optional character Gogo. Mind, you still have to know the timing, but hey, its nice, innit? Do not forget that Gogo can Steal, much like Locke, so if you ever want a specific item, or have kleptomania tendencies, Gogo is a good idea to bring along, be it alongside Locke or in place of him. This also applies to getting the Chain Saw in Zozo. That means if Metamorphose hits, you have a 25% chance of getting the item you want. Especially if you choose fighter, as you'll need as many Strength boosts as possible for it to have an impact, so you will want that head start. The enemy ability Electromag switches the party's current row. Setzer's dice weapons (Dice, Fixed Dice) are fixed damage based on totals and thus also ignore row. This is because with Gogo, you aren't restricted to a single (reliable) Ragnarok summon a fight. Speaking of Scrolls, if you can afford some, get some scrolls for Shadow before starting the Floating Continent; they are pretty powerful for the time, and worth spending some money on, especially if you're into Veldt Grinding for the purpose of getting Gau some rages, in which case, you'll have plenty of cash to spend on Throwing Ammunition. Some enemies are not assigned a row, and are instead assigned to be out of reach. In the original Japanese version of Final Fantasy VI, through a bug it was possible to equip any item as a helmet. Getting all the Tools in the discontinued 2014 version yields the Mech Mania achievement. If an enemy in row 1 resides in a column that an enemy in row 2 also resides in, then the enemy in row 2 cannot be targeted by a short-range attack. And going through the same final battle over and over again is a hassle. Magic, bows, and boomerangs deal the same amount of damage regardless of row. Something to take advantage of when you want normal store-bought items (like Hi Potions and such) which can be bought anywhere. Celes should stick with the White Dress for the Magitek Factory. Equipping Locke temporarily with elemental weapons for the Magic Power Boostlike the Icebrand doesn't hurt either. This was believed to be the case because Umaro would use a Green Cherry in his boss form to trigger a power up mid fight. of a successful Metamorphose attack for a piece of Crystal equipment (Crystal Sword, Crystal Shield, Crystal Helm, Crystal Mail). Characters retain their assigned rows even when not in the current party. Also, note that Gogo in some ways is BETTER as a thief than Locke, due to how the Colosseum works. I know Kenpo Gi < Ninja Gear, but the fact is that Shadow is a temporary character, and Sabin is not; Shadow can do just fine with a weaker armor anyway thanks to Interceptor and his evade covering most physicals. This way, you could after the final battle end up with both the sword and the Esper - you know, for completion's sake. If it was on Terra for the Lethe River, then be sure to remove it form her before doing Lockes scenario! Row Change may be accessed by choosing Party (, pti? 2) You can place characters that are geared towards magic attacks or summons instead of regular attacks in the back row to take less damage. Helmet is obviously Mystery Veil, as that flat out kicks every other options ass, but armor is a bit different. He can copy a Ultima + Quick cast followed by 2 phantom rushes or whatever else you need. Its one of Celes big selling points (much like Terras), and can be gotten incredibly early. Most enemies have a set of four items that can be won from Metamorphose, with equal distribution. A major question with characters that is asked is "how should I raise this character?" FF6Tools is an app for macOS written in the Swift programming language. Information about each character, suggested party setups, end-game equipment, and character strategies throughout the game. Do NOT attempt the famous Dragoon Combo with Cyan using Kazekiri. Final Fantasy IV: The Complete Collection, Final Fantasy Tactics A2: Grimoire of the Rift, Final Fantasy Crystal Chronicles: Ring of Fates, Final Fantasy Crystal Chronicles: Echoes of Time. The base power of this ability, which determines the amount of damage or healing it does; a dagger () indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; Whether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effects, The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger () indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time, How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely, Special circumstances that allow this ability to be resisted; mouse over the terms to learn more, The status effects inflicted or removed by this ability. Sad but true. Strago should be using the Mythril Rod for the WoB, due to its Magic Power increase, he doesn't have much use for anything else otherwise. I'll be listing the options in order of difficulty (so first is easy to get, the last is nigh impossible), per se. Twist Headband couldn't hurt either, though I'd suggest he stays with Green Beret or Priests Miter for the defensive edges they give being more significant than Twist Headband's offenses. This is most likely a bug. Some games also have an ability known as Long Range or Reach that gives the equipped character the same power as if they were using a long-ranged weapon. . The special command that is unique to this character, If a character uses the Fight command while at low HP (less than 1/8 of maximum), they have a 1/16 chance of using this, The character's starting Vigor score; this does not increase with level but may be permanently increased with esper bonuses, The character's starting Speed score; this does not increase with level but may be permanently increased with esper bonuses, The character's starting Stamina score; this does not increase with level but may be permanently increased with esper bonuses, The character's starting Mag.Pwr score; this does not increase with level but may be permanently increased with esper bonuses, The character's base Bat.Pwr score; this is augmented by equipped weapons but cannot be permanently increased, The character's base Defense score; this is augmented by equipped armor and relics but cannot be permanently increased, The character's base Evade % score; it is shown in, The character's base Mag.Def score; this is augmented by equipped armor and relics but cannot be permanently increased, The character's base MBlock% score; this is augmented by equipped armor and relics but cannot be permanently increased; due to a bug, MBlock% is used to evade physical attacks instead of Evade %, The character's base HP score at level 1; this increases with level and may be increased further with esper bonuses, The character's base MP score at level 1; this increases with level and may be increased further with esper bonuses, The first time a character joins the party in each of the World of Balance and the World of Ruin, their level will be increased to the average party level modified by this number; Terra begins the game at level 3, While running, the character's run value increases by a value in this range at regular intervals; they will successfully run when this value is greater than or equal to the encounter's run difficulty. 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