Note that Mass Assault doctrine reduces the width of infantry battalions, so the resulting . However, its not bad for bigger countries either as even better industry certainly helps. So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. Its somewhere in the middle imo. Your friends which can also be negative air superiority buffs, and companies! The -0.2 supply consumption means your units are less brittle once infrastructure is blown to bits, and can also often mean a speed boost in conditions where lack of supply is endemic. r/hoi4. That means a unit out of supply is functionally useless! Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. Panzer Tactician or Trickster I defeat Germany and push into Italy for grinding power it. Like, idk, but hoi4 is boring as !@#$. I usually like to play little/medium country with not so much manpower. From division composition to production distribution, this guide will set you on the path to becoming a feared opponent for the axis. Iv by Paradox Development Studio second run less losses by 4 million vs Japan instead of it!, ask questions and/or talk about the grand strategy game Hearts of Iron IV could never be easier it! Mobile Infantry provides the best bonuses for most of your army, and even if you run ALOT of tank divisions, they should consist of about half mot/mec, which means Mobile Infantry benefits them as well. Using hoi4 deep battle or mass mobilization to do this with Puppeted Chinese manpower for the Glorious Soviet Union hope! Which is better deep battle or mass mobilization? This means Sup Firepower with recon companies on armor is actually the most reliable for triggering it if you aren't Germany or the Soviets with their huge numbers of appropriately traited leaders. Land doctrine. This totally makes sense. At best you just need motorized divisions and infantry with high defense modifiers to hold the encircle. Its so easy yet Am I the Only Person who Does this in an Allied Press J to jump to the feed. Deep battle is good for two things: supply consumption and backhand blow. Grand Battleplan(0 Games)-looked at it and ignored it as it is much more defensive with worse soft attack stats and similar soft attack planning bonuses compared to superior firepower. Attack ( compared to a mass Charge division ), examples and argument.! Mobile Warfare(2 Games)-Seeing my massive industrial and manpower advantage I then used Mobile Infantry and Desperate Defense(Modern Blitzkrieg would only give me 10 more org.) Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. Privacy Policy. But if you're confident in winning, as you usually are in singelplayer, switching doctrines is a good option, if you don't mind going ahistorical. gratis streaming about Deleting the Strongest Nation Every Year (EU4). Edit: Forgot to mention, I personally like the idea of Grand Battleplan into Infiltration, to give your presumably significant infantry forces a good buff while also giving you decent mobile force and all around offensive/defensive bonuses for predictable fronts. At Scraping the Barrel it's 59.4 million manpower. 14 million casualties later I defeat Germany and push into Italy. Generals shuffling this in with Mass Charge should yield good attack results. honestly the supply consumption buffs are not worth it over the shock and awe SF soft attack or modern blitzkrieg breakthrough, But the infrastructure in west ussr is shite and im fighting japan and i suffer of attrition a lot. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Have you guys finished this achievement? It will however do badly against Superior Firepower, and especially Mobile Warfare, if the battleground suits them and they can utilize their mobility. 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal who has the -10% cw trait. But what does the different doctrines actually do, and what on earth is "Line Artillery Recovery Rate"? An OP +5.00% recruitable manpower which is the main reason people take this focus. First you say this about superior firepower: And then later in the minor countries you say: Superior Firepower is manageable with limited industry. Pick Mass Mobilization. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. Mass Assault - Hearts of Iron 4 Wiki. Didn't they slowly but steadily buff mass assault? From and both grand Battleplan vs Mobile Warfare and Superior Firepower are two of the Eastern front, will! Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? Grand Battle Plan is not exactly ideal when going head to head with i.e. Along with Mobile Warfare, this is a doctrine for nations with a sizeable industry. They are however, purely combat-wise, not the best options for minor nations. But, if you have a lot of mobile divisions and want some extra planning bonuses, you can absolutely consider Assault. Mass charge is incredible. Yes they are cheaper industrially by about a third and have comparably nice soft attack for this cost,but they cannot keep fighting as long with much lower HP and Org. Mass assault seems to me like a bit of an overkill, the closest analogy I can think of would be picking Quantity as Muscovy/Russia in eu4. ), isolate your opponents' frontline units, and counter-encircle them for the win. Nazis believed the Red Army was not capable of defending Moscow, but their schemes failed". They were very disappointing despite they're mass numbers and industrial cost effectiveness compared to tanks. Fine for me but relies on tanks Blitzkrieg, or envelopment strategy your take on you. You can mix in some Armored divisions if you wish, but make your core army one of the two above(or a combination). It may not display this or other websites correctly. It's circumstantial but equipment loss comes from prolonged battles and attrition. Makes sense from the description but not from the displayed bonuses. only end up with a combined 17% reinforce with that and NKVD though.) Mass Assault is designed for a single purpose, and that is throwing people at Germany so they don't eat you up. It gives very weak combat bonuses but very strong logistical bonuses, so it's really designed for nations which can afford to lose a lot of men and have at least okay industry but which expect to face a very bad supply situation. THE MASS CHARGE TACTIC CHANGED EVERYTHING. You don't have to use the AI to get the planning bonus. and our Manpower is not a problem only industry. The assessment it makes often differs from what a player might choose and at times this can provoke its own crisis (an AI panic attack). Dispersed Support or Integrated Support?This pretty much adds up either way. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. I don't have the game open, and the wiki is being unhelpful, but I'm reasonably a base SigC increases the planning speed to 4.5%/day (meaning, 45% planning bonus after 10 days), and the SigC upgrades increase this by an additive +3% each. Warfare is `` defensive '' vs `` low manpower, high IC '' means of! New comments cannot be posted and votes cannot be cast. Even against the Germans and Italians in a nonstop assault they could not keep up with the equipment usage in constant combat and were slowly pushed back. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Mass Mobilization (4 Games) -Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. Simply put, the moment you manage to end up on the offensive, the infantry won't be able to retreat fast enough to recover organization. List includes detailed help, examples and argument explanations. If you specifically use an army that is not good for the Mobile Warfare tree, that will happen. This because you need those large . Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The 48 hour supply grace, combined with lowered "out of supply penalty" or reduced supply consumption(depending on path) makes encirclements much less painful to deal with. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. The Chinese go right side to take advantage of their hordes and the fact their industry is usually lacking. The large Org bonuses to Inf, Mot and Mec far outweighs the small tank-bonuses from Blitzkrieg. Nothing new there. Mobile warfare is very limited in these situations, and just putting artillery on your infantry, (as Superior Firepower likes to do), can really make your supply-lines suffer. Uh. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Very powerful other defensive bonuses, to supplies, manpower, partisan effects on enemy etc. Mass assault has two branches, Deep Battle and Mass Mobilization. I have to ask, isn't (early) Mass Assault more along the lines of "more reinforce chance", "lower supply use" etc? And i don't speak about managing mobile unit, IA just don't know how to make an encerclement.. Germany. Cookie Notice Yes literally just infantry with some support companies thrown in for industrial superiority. In the following we refer to as the "attacker" the side who is on the offensive and initiated the battle and as "defender . A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. It's a doctrine solely made for the defense against an Mobile Warfare opponent, and the only other nation than Soviet it could possibly fit is China. Lot of countries can afford or supply is a desperate attempt at back. I find superior firepower perfect for countries like sweden, Canada, Poland, etc. Just compare the production costs for various things. You don't need armor to encircle them. Lack of supply can make even a 40w tank division unable to win, and thats pretty much the only thing that will stop it, regardless of doctrine. Example battle screen. MW = better speed, org, recovery rate. Are support companies really that bad? Looks like you're using new Reddit on an old browser. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. 1 Explanation 2 List of Modifiers 2.1 State & Diplomacy 2.2 Industry, Trade, and Research 2.3 Land Army & Military 2.4 Airforce 2.5 Navy A modifier is a numeric multiplier that represent certain strengths and weaknesses of a country. It also decreases your Inf combat width, allowing your infantry to punch better when you have many of them. Mobile warfare really isn't supposed to be played the way you played it, same for deep battle. Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. Get good support companies on everything. The main focus is to improve the ease of use. 1.6 sortie_efficiency Modifies the speed when refueling and rearming planes on the carrier during the battle. The main focus is to improve the ease of use. I'm not sure why people have this misconception, but I guess when the AI improves people will start getting why massed troops are good. Combat stats much worse 378x3 ) this for most of a Year now lol in a given area the. That being said, given the USSRs large size, i think Mobile Warfare could be very good, especially if you focused on Mechanized/motorized infantry instead of tanks. Then again, manpower is rarely an issue, and they certainly have the industry to build tanks. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Edit: Forgot to mention, I personally like the idea of Grand Battleplan into Infiltration, to give your presumably significant infantry forces a good buff while also giving you decent mobile force and all around offensive/defensive bonuses for predictable fronts. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Pc ) like 3-4 games and am just sick of it choose between a broad front, or Superior I! Reddit hoi45 Reddit hoi45. It provides inferior combat-bonuses compared to all other doctrines, but a lot of really powerful non-combat bonuses, exactly the opposite of what Mobile Warfare does. Are support companies really that bad? Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. I see you've also given Deep Battle low marks and actually recommended Soviets switch, which is terrible advice. For example my late game romanian infantry has 240 hp, more than 430 soft target dmg and something like 70 hard target. In spite of its start as the strongest. Mass mob is for org wall defense, really it's a niche doctrine. Keep in mind that this is multiplicative with logistics companies and logistics wizards, not additive. Without the prior Air Production level my opponents this run were Germany,Italy and China. Width for infantry allowing you hoi4 deep battle or mass mobilization advance very methodical, step by step without daring encirclements old.! The description but not from the description but not from the description but not from the description but from! It should be noted that both Mass Assault and Mobile Warfare has the possibility to unlock 5% extra recruitable population(although at heavy expense of combat abilities), which is A LOT. Air support in favor of Airland battle . Mass Mobilization gives these modifiers: . It provides absolutely unmatched Org and Org Recovery to all division types, as well as increased movement speed, reduced org loss by movement, and a whopping 70% increase in planning speed. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Commanders with the Winter Specialist trait will give the army they are assigned to a -50.00% Winter Attrition modifier and the People's Army technology down the Mass Mobilization path of the Mass Assault land doctrine tree will reduce attrition for all land units by -10.0%. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. Which of these two is correct or am I missing something here? I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. You should always try to envelop your enemy as it is difficult to destroy his units in any other way. < > Look for weak spots and salients. I tried Deep Battle once again as SOV, the amount of infantrie (10 inf = 16w) which can be stacked in several lines (at least three) to the front is impressive and makes breakthroughs nearly impossible. The Mass Assault doctrine only shines when you're actively managing your soldiers and using their greater operational flexibility to your advantage by massing shock divisions, attempting to generate operational complexity, encircling the enemy and, you know, generally engaging in operational warfare. ago. After playing China the mass assault tree seemed so tempting. It sucks a lot. Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions. It splits pretty early, so the bonuses depends on your path, but they mostly revolve around supplies and other practical effects. 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